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  The Accord Sequarallel
Eurorack Module
by SDS Digital
 

The Sequarallel CV to Chords Sequencer module may be perfect for you!

Methods & Examples:
Once you have your Accord Sequarallel, you can use these examples to get familiar with the Sequarallel!
This page assumes you have thumbed through the user guide, but if not, here's a list of naming conventions that will be used:

QB   [ ... ]         
Quick-Box Button. Appear on main screen and in editors. These can be scrolled through and selected.
Hold        
This is to push and hold the encoder knob for > 3/4 second to access menus and lists.
Under or Behind the QB
This is a reference to what screen will open when a QB is held >3/4 second
Click or Enter
Pressing the encoder knob switch
Scroll
Rotating the encoder knob to point to a QB or item in a list, or setting a value.
Drop-down
This refers to a QB that unfolds into several to scroll through and select options.
Pop-Up
This is a window that appears within a grid or menu. It will contain QB Buttons.

For all of these examples, scroll to and select [SONG:00] and set to initial Song Project.
All of these examples assume you have a Clock input of appx. 2 pulses per second patched in,
otherwise under the [CLOCK:/1] QB there is a self clock and BPM Setting.
Any percussion examples assume you have a GM MIDI synth patched to MIDI out
** Important: If you find yourself in a menu with no "EXIT", just hold the encoder down to exit

TRAX Tracker - A Simple Drum Sequence
1) Scroll to the QB [TRAX: ADD], click and turn encoder to "YES". This will create a new TRAX Tracker and corresponding track in the Play List.
2) Press and Hold on the [TRAX: 1] QB to enter a TRAX Editor. The arrow will point to [A] so click again to Edit TRAX 1:A.
3) Now the TRAX Tracker grid will be displayed. To navigate around the grid, scroll the encoder, click to toggle between Horizontal and Vertical.
4) Horizontally scroll past the 4th row and a pop-up will appear. We're going to do a percussion sequence and need to set the MIDI Channel:
5) Scroll down to the [:SETUP:] QB and Click to open settings: TRAX 1 A SETUP
6) Scroll down to MIDI OUT:CHAN:01 and change 01 to 10, this is the GM standard percussion channel.
7) Hold encoder down at least 3/4 second to Exit Setup, scroll left to return to grid.

Now we're ready to add some "notes" (percussion)!
1) Navigate to the top-left so the cursor is under lane "NOTE1" at step 01
2) Double-click encoder to add/edit a note. [C3] will appear first, this is a Kick drum.
3) Try scrolling up. Notice that not only does the drum audition, but the drum's name briefly appears nearby.
4) Once you have decided on a drum, click to place it. The notes can be in any lane.
5) Scroll down and add some other percussions the same way. Once done Press the "P" button under encoder to play your sequence!

You can edit the properties of a note:
1) Select a drum (not on a beat) by navigating to it, then triple-click (this is the only triple-click in the Sequarallel!) to open Note Edit Menu
2) Here you can change the note numerically (i.e. Clap=39) if you want, while playing change the NOTE:nn to 39
3) You can also change the VELOCITY:nnn to any value from 1 to 127. It will be at 100 when first created.
4) The DELAY:0:nn setting will set the drum behind by up to 22 ticks (1/24ths of a beat). Try adjusting it late some.
5) The LENGTH:n:nn is note length in beats and ticks. For percussion this won't make a difference here, but with notes would.
6) The Final two entries are to do with FX, so we'll go ahead and add a NoteFX bundle for this note...

Add a NoteFX!
This can also be done from the pop-up [FX*EDIT] QB we scrolled by on the way to Setup QB, but seeing we're here:
1) Click on FX SEL:0 and change it to 1. Click to enter it. This means this note will use NoteFX bundle 1
2) Scroll to FX 1 EDIT > and click to jump to the NoteFX menu. Here you can select other TRAX EDIT FX but leave it at 1 for our note 39 (clap!)
    Chopping (Ratcheting) and Echoing
3) Scroll down past the ECHO entries to CHOP:MULT:OFF. Set this to 2 or 3. Right away you will hear the step ratcheting!
4) Scroll below this to CHOP:CURVE and adjust the ratcheting curve + or - 4 or 5 to make it less mechanical. Try a CHOP of 8...
5) Now lets try Echoing. Turn the CHOP:CURVE back to OFF then scroll up to ECHO:REPEAT:OFF  and set to 4
6) Select ECHO:FEED and set to about 80% . This will sound chaotic / staggered so go down one more to ECHO:TIME:1:12
7) This delay between echoes is in beats and ticks so adjust it to a  tighter time, say 0:12 to stay in sync.
8) Now you can tweak the CHOP:CURVE:OFF again as it will vary the echo as well. (The negative side is more desirable)
    Micro-Arping
Now you can Micro-Arp, or change notes of the Chop or Echo. This works fine with percussion but more designed for notes! (next example)
1) Set CHOP:CURVE:OFF again and perhaps ECHO:TIME:0:12 for this part.
2) Scroll down to MICRO ARP=1 +0 and click to select steps of the arp, then the offset in notes. So from 39 (clap) -1 would be a snare.
3) Try setting every 2nd step (2, 4, 6 ) to offset. The arp starts at the step you leave it at, so set back to =1 when finished.
4) Now for a fun twist, let's randomize the Micro-Arp Start step. Scroll up to RANDOMIZE:NONE and set to MICRO ARP
5) Scroll down one to RAND RANGE:1 and set to 4. This will randomly shift the Micro-Arp start step  by up to 4. If >8 it loops to 1.

There are other modifiers to this NoteFX bundle (like probability, fine tune) and for all NoteFX in this TRAX Letter like FX Masking, glide, swing, MIDI CC modifiers (2 of them per bundle) and even instrument change. These will be covered in the next example!


 

TRAX Tracker - A Simple Note Sequence
1) Assuming you have done the above example, proceed to (2) but if not, do top Step (1) from Drum example above
2) Press and Hold on the [TRAX: 1] QB to enter a TRAX Editor.
3) The arrow will point to [A] but we'll use [B] by scrolling to TRAX: ADD B to edit TRAX 1:B. Click newly created [B] MY TRAX LETTER B (this can be re-named)
4) Now the TRAX Tracker grid will be displayed. To navigate around the grid, scroll the encoder, click to toggle between Horizontal and Vertical.
5) Scroll horizontally until pop-up then continue until [+PLIST+] (4 from the bottom). Click it to add a [B] block to the Play List on TRAX 1 track.

Now we're ready to add some notes to the grid
1) Navigate to the top-left so the cursor is under lane "NOTE1" at step 01
2) Double-click encoder to add/edit a note. [C3] will appear first
3) Try scrolling up. Notice that the note will audition. While Playing this will not happen of course.
4) Once you have decided on a note, click to place it. More notes can be in this row, thus making chord steps
5) Navigate right to add more notes. As notes are adjusted, the chord, then the single note will be heard.
6) Once done this row with up to 4 notes, press the "P" button under encoder to play the chord as the first step.

Using Copy / Paste
You can copy some notes vertically or copy rows to paste below the original. We will duplicate the first chord 3 more times
1) Scroll right into the pop-up and clock on [COPY   ] to highlight it.
2) Scroll back out of the pop-up and fully left to the Step# column 01. This will select all notes in the row.
3) Double-click on 01 and the whole row will highlight. Scroll to increase the highlight size to 4 rows. Click to Copy.
4) Now, scroll down to step 05, while still in the Step# column, and double-click to Paste.
5) The grid will shift down automatically so you can just double-click two more times to paste the chord to Step 09 and 13
6) Now you could change a note or two in some chords to add variance, but leave them as is for next section.

Editing Multiple notes
There are many powerful methods to modify multiple notes, one of these is to do "mass transpositions"
Stop Play by hitting the "S" Button below the encoder so we can audition chords.
1) Scroll right into pop-up and turn off [PASTE] and [FILL:4] (which we'll use afterwards).
2) Now scroll fully left into Step# column, then down to Step 5 you created above with the Paste.
3) Double-Click to highlight the row. Scrolling up/down will transpose the chord up or down as you can hear.
4) Now we will try transposing every note in the grid. Scroll to pop-up to select and adjust [FILL:16]. 16 rows.
5) Scroll fully left to Step# column and up to Step 01. Double-click to highlight the whole grid.
    Hit "P" button to Play as multiple Steps won't audition
6) The entire grid will transpose. Click once done to place the new notes permanently.
 -  Try transposing a single lane, say the 2nd (
NOTE2) by scrolling to Step 01's 2nd lane and double-clicking.
 -  Try transposing every 3rd row by turning on and setting [SKIP:3]

Editing Multiple Notes Parameters
Groups of note's parameters can be modified easily, like every 2nd row to have less velocity or notes to be longer
1) Scroll into pop-up and down near bottom to [<RECALL]. This will return grid to as it was at last [COPY]
2) Scroll back up and set [FILL:16] but turn off [SKIP:3] if on. We will create a 2nd set of chords 2 steps below originals.
3) Turn on [COPY  ] and scroll left and up to Step #column 01 & double-click to select all of the grid, then click again to copy it.
4) Scroll down to Step 03, while still in the Step# column and double-click to Paste all of the notes offset by 2 steps.
5) Go back into pop-up and turn off [PASTE] then down to the [LENGTH:] QB and click it once. The grid will now show note lengths.
6) Make sure [FILL:16] is still on, but turn on and set [SKIP:4] so will only select every 4th row.
7) Navigate over to Step# column row 03 and double-click to highlight every 4th row. Adjust the Lengths shorter. Click when done.
 -  Try turning on the  [LEVELS:] QB to adjust velocities of notes, or the [DELAYER] to set delays of a single Lane.

Shifting lanes / rows up and down
Another interesting modifier is [SHIFT+-]. This can shift a group of rows or a lane or the entire grid.
1) Scroll into the pop-up to turn on [SHIFT+-] and set [FILL:16] but turn off other QB's if any are on
2) Hit "P" to Play if not playing then select a lane in step 1 and double-click to highlight all 16 steps
3) Scroll slowly up and down to shift the entire column up / down. This will change the sequence considerably.
 -  Try another Lane, or find a pleasing progression
 -  Try scrolling into pop-up to change the [FILL:16] to 6 to shift only 6 notes, or turn on [SKIP:2] to shift every 2nd note.

These examples just scratch the surface of what can be achieved in the TRAX Tracker Editor.
BTW, if you wish to save your hard work, hold encoder anywhere in the grid, or scroll to [:EXIT:] at the bottom of the pop-up to exit back to the Main Screen, then scroll to the bottom to [SAVE:INIT] and click on it to get into the drop-down. Scroll down one to [SAVE:EDIT] and click it. You will be prompted with [SURE?NO], select YES and click to save.
 

 

TRAX Tracker - [TRAX:n] QB FX

Each of the (up to) 5 TRAX QB's has some global FX Modifiers that can change the way the trackers play your sequence
1) Select the TRAX: 1 you created in the previous examples, or scroll to the [SONG:00] QB, click and change to load Song Project 61 (the included demo) to use TRAX 1 there.
2) Hit the "P" Button to Play your TRAX:1 . If you loaded the Demo, you will have to set TRAX 1 [TRX SOLO] to hear only it (mostly!)
3) Scroll right, you will see [TRX SOLO], [TRX MUTE], then [LEVELS:--]. Click on that to attenuate the overall velocities down from 99% to 1%
4) Next you will see [SWING+0]. Click on this to adjust the swing (1/8 measure) back, or forward into a shuffle.
   -  Swing only makes a difference if there are notes on even numbered steps (2,4,6 etc) and TRAX Clock is x2 (default) or greater ( /1++ won't swing )
   -  If you click & hold on the [SWING+0] you can access the swing mask sequencer!  Try turning off some steps and changing the Size to add "cool" variance.
5) Next you will see [MIRROR:0]. This is an amazing modifier the reflects notes above and below the note you set. Give it try!
   -  There is also a small menu under the [MIRROR:0] QB to set lower and upper limits to notes that will be mirrored and also to step mirror by the octave.
6) The next QB is the [SCALE:NO] scale quantizer. If you used the previous Mirror,, then this will make it more predictable!
   -  Scale has 4 presets, Maj, min, Maj7, min7, then 4 User Scales unique to TRAX trackers. These can be edited by holding on the [SCALE:NO] QB.
7) Next you'll see the [LIMIT<127] QB. This limits highest note that will play if turned to the left, or lowest note if turned to the right as indicated by the arrow >.
8) The last modifier is [TRANS:+0] to transpose all of this TRAX tracker's sequencers. It has a range of +/- 48 semitones.
9) Last but not least is the [-RECORD-] button for this TRAX. If you patch a MIDI keyboard to the MIDI in you can record a  TRAX Sequence Live!
   -  Under the [-RECORD-] QB is record settings galore, which is beyond the scope of this example, but if you can, give it a try by turning it on.

The remaining QB's in the TRAX drop-down are to [DELETE] the entire TRAX QB and of course to exit the drop-down. You can also Exit from the top of the drop-down.

 

TRAX Tracker - NoteFX Bundles

In the TRAX Editor, the grid, each and any note in any lane can have one of 8 NoteFX bundles applied. These bundles will affect said note in a variety of ways, or send MIDI CC's on the note's channel to affect all notes on that channel (or lane if the TRAX's channel is an MPE zone). The beauty of NoteFX is that the same bundle can be applied to any number of notes in the tracker grid, so could, in effect, completely change the way a sequence sounds.

There are two ways to edit a NoteFX bundle. Method 1 is from the Editor's pop-up by scrolling right into the pop-up and continuing to the [FX*EDIT] QB. Click & Hold it to enter as with any menu. Method 2 is to triple click the note you wish to apply a NoteFX to, scroll down to select the FX bundle number, FX SEL:n and set away from 0. Then  down to FX n EDIT to enter it's settings. The first part of this method can be used to simply select a NoteFX to apply to any note. Once in the NoteFX Settings there is a plethora of modifications to choose from:

1) Select and set ECHO:REPEAT:8 This will make the note echo 8 more times after the original note
2) Select and set ECHO:FEED:80% . This means each echo will only be 80% as loud (velocity) as the previous
      - Hit Play for the next steps: you'll hear the note echoing if all went well.
3) Scroll up to and select RANDOMIZE:CHOP/ECHO . This will add some randomization to the Echo Feed level
4) Scroll one down and set RAND RANGE:8 . This is the full randomization of echo feed levels. You'll notice a change with more or less echo.
      - The echoed notes can be different notes!
5) Scroll down to MICRO ARP:0 +0 and click once to select an Arp step, 1. Click again and adjust offset to +3.
6) Click and scroll Arp Step to 2, click and set to +5, Click and scroll Arp Step to 3, click and set to +7.
7) Once done setting offsets, scroll the Arp step back to 1 as this will also be the Arp's start point for the original note, before echoing.
      - The Micro-Arp Start can be offset randomly!
8) Back at the RANDOMIZE: entry select MICRO ARP. This will randomize the start position away from your Start setting of 1.
   - Try Setting ECHO TIME:1:00 . This will echo on every TRAX clock (x2 by default)
   - Try changing CHOP:CURVE Setting away from zero. This curve is very reactive with echo, depending on ECHO TIME:
   - Tray changing the MIDI PAN:+0 setting left or right. This only affects  the first note as it's a MIDI CC. If other NoteFX#1's follow then those will also pan.

There's loads to do with NoteFX, and I'll be sure to post more soon!

 

NEW: TRAX Step Record

A very useful feature has been added that will, while TRAX Record is engaged, record notes to the grid as a progression, regardless of the time they are added. Many modules that can record inputs have this feature to add notes to a sequence, so why not the Sequarallel?!

The only prerequisites to using the feature are that:
a) TRAX Record is on for the TRAX you want to record to, and
b) Play is stopped. If playing then TRAX record will act as it usually does, in real time
Play any note (or chord-notes must be within 1/4 second to be "seen" as a chord) and this will be recorded into a step starting from the BOTTOM setting (usually step 1). Subsequent notes played will be recorded to the next step and so on.

All pertinent Record Settings will apply, i.e. velocity, length, delay, kill noteFX, re-note mode, and the remote control notes delete/stack/cycle/recall seem to operate as expected. Note length, though, is based on the incoming clock as if TRAX was playing. Note delay is best not used as will set the first note's delay to all that follow, thinking that's the offset.
* Hitting Play then Stop will reset the start point of recording for the next time.

 

MIDI Layers - Recording and Playing

The [LAYER n] QB is specifically for recording in short MIDI passages and Layering them into variable-sized loops in a "Layer Bars Step Sequencer" that can opt-in/out certain Layers. This makes it as powerful a composition tool as any DAW software as besides plugging in individual notes (like with the TRAX trackers) live recording is the method most used by any musician or composer. The difference here is the recordings are played in while other tracks and the SOng Loops play, mostly for timing reference, but also as a creative prompt when free-styling.

You will need a MIDI Keyboard or Pad controller (or perhaps a running sequencer like the Beat Step Pro muted / unmuted/muted). If you did the TRAX percussion example above, then you can use that as a "metronome", otherwise you can clock some modular percussion from the same clock you are using to clock the Sequarallel.

1) In the Main Screen, scroll to the [LAYER:ADD] QB, click and select YES to add a Layer track & QB.
2) Click on the new [LAYER 1] QB to open drop-down and scroll down one to [L RECORD] and click to set Size of Loop in Bars.
    I would suggest going with 4 bars to start. Click again to arm the record. Record will start on the first note (or any CC/PW/AT MIDI!)
3) If not already playing, press the "P" button to start playing. The Yellow LEDS with indicate 1,2,3,4 along with any other sequences playing.
4) When the timing feels right, start playing but keep in mind only 4 bars (16 beats). If you go over another Layer will be created which we'll cover shortly.
   - Now the recording should be looping. You can continue and add to the recording at any time.
5) If you didn't like this recording, you can scroll down through the [LAYER 1] drop-down to [KILL LAST], click, select YES and it will be erased.

Using "Append" Feature:
Append will allow any Layer Bar Size setting to be expanded by simply playing trough a loop point. The Looping / playing of the recording will be cancelled to allow for continuation of recording. This is great for no-touch building of a MIDI sequence and can be expanded to a large size if desired.
1) In the [LAYER 1] QB drop-down, scroll to [APPEND ] and click on it to enable. The Append symbol will turn on.
2) If not still on, turn on [L RECORD] & set to 4 bars. If not Playing, hit the "P" button to play. (Layers can only record while Play LED on)
3) When appropriate, play or tap in some notes to accompany the previous recording, but keep playing past the loop point
   -  You should try to play a note within the down-beat of the loop's start point. This will feel natural. The Record Size will now be 8 bars.
   -  Behind the [L RECORD] QB there are some record settings. Record Until 1-shot will turn off recording after loop time has been reached.
   -  For fun, try a Pitch Wheel tweak if your controller has one. This will be recorded over the new 8 bars time as well. You can "Kill Last" afterwards.

Layer QB FX:
Like the TRAX trackers above, The Layer QB's have some modifiers to add some variation and control of the way all Layers in this particular QB play.

1) Click on the [LAYER 1] QB to open drop-down and scroll right past [L RECORD] and [LAY SOLO], [LAY MUTE] and  [APPEND ] to [LEVELS:--]
    Click to set the attenuation or gain factor of Note Velocities. This is different from TRAX as some recorded passages may need bringing up.
2) Next is the [QUANT:OFF] QB. This will quantize all notes in the Layers to 1/4, 1/8. 1/6 etc. Improving alignment and human playing errors.
   -  If free-style recording (not rhythmic) it may be better to leave this off while recording as it can be disorienting.
3) Next is [MIRROR:0] QB. Like TRAX, this will mirror all notes in this Layer QB / track. This can be very interesting to use AFTER recording!
4) Any mirror can be "fixed" with the [SCALE:NO] scale quantizer. This is great for mono-scaled passages but can be changed with PLFX (see Play List)
5) Next in the drop-down is the [LIMIT<127] QB. Turn left to set Highest note, or right to set the lowest note. Notes beyond limit simply wrap an octave.
6) The final modifier is [TRANS:+0] transpose QB. This will shift all notes in this Layer QB +/- 48 semitones.

All of these QB settings can be modified using PLFX modifiers in the Play List, piggy-backed on any track's blocks,  or with MIDI Remote Controls. (see Play List examples below) Also a Song Loop's Transpose & Scale can be set to apply to TRAX and Layers, plus Layer Steps can be set up to use Song Loop FX extensively.
BTW, Layer's and TRAX's swing is directly controlled by a Song Loop FX Swing as all of the timings originate there.
 

 

MIDI Layers - Editing a Layer Step Sequencer

Assuming you have done the above example, now we'll cover the "Layer Bars Step Sequencer" (for lack of a more descriptive name!) If you haven't recorded any Layers, then you can use Layer 1 in the demo Song Project 61. Scroll to the [SONG:00] QB, click and change to load Song Project 61.

1) To enter the Layer Sequencer from the Main Screen, click and hold on the [LAYER 1] QB. This will open a Seq# selector, select Sequence # 1 and click.
2) The Grid will display the Layers you have recorded as Letters in Step 1, preceded by the total Bars in this step. If you did the Append example it will be 8.
3) Navigate around the grid by clicking for horizontal/vertical. Scrolling to the bottom you will find the Exit "button "
4) Move cursor to Step 2 in the bars column under [BA]. Double-click here to add a new Step and adjust to 4 bars, then click to finish.
5) Move cursor to the right and double-click to enable letter [A]. Any other layers you recorded won't be played in this step.
6) Now move cursor left into the [#] step number column [2]  and double-click to open this Step's FX menu
   -  Here you can adjust the Transpose, Levels, MIDI channel and set to Solo this step, but also set to follow present Song FX modifiers.
7) Select Use Re-Trigger and set to YES, select Use Song FX and set to YES. Scroll down to Exit.

Start Playing the Layers if not already playing, and observe the way it moves from one step to the next. For the next part, leave Playing and repeat steps (6) and (7) for the first Step in the sequence. This way we'll be able to hear the Song FX on the playing Layers.

Exit The Layer Sequencer by scrolling down to EXIT, the again in the Sequence Selector, EXIT to Main Screen.
 

 

Song Loop FX (no Song) - Editing SongFX and FX Sub-Sequencer

The primary purpose of the [:SONG FX:] QB is to modify recorded Song Loops using one of 17 FX bundles. Each Block in the Play List Song Loops track can use a different FX bundle so just one single Loop can be changed in many ways to sound very different with each loop. Song Loops work even with an "empty" Song, where there has been no recording. This offers an amazingly coherent way of noodling a composition into something great!

For this example, we are going to use a Song FX bundle to alter a Layer(s) created in the previous examples. If you are using the demo song project #61, this will require that you isolate a Song Block in the Play List and arm it to play alone. Go down the page to "Play List" (pink)  to find out how to do that, then return here ;)
Hit "P" button to Play for this example

1) In the Main Screen, scroll to the  [:SONG FX:] QB and click to enter the drop-down.
2) Scroll down through Solo & Mute (they are for actual recorded Song Loops) to [SWING:+0]. Try adjusting this to change your Layers (and TRAX if exists)
3) Next is [SCALE:NO]. In order to apply Scaling, you must click and Hold then set the "Apply Scale To: Both" parameter.
   -  This will send scale setting to Layers and TRAX. Hold to exit this menu back to [SCALE:NO] and change it to hear the difference
4) This is a good time to set Transpose too: scroll back up to [:SONG FX:] then press & Hold to enter the Song Loop Setup.
   -  Scroll and set to "Trans:Apply To: Both" and then adjust the FX Transpose to hear the changes. Scroll down to Exit back to drop-down.
5) Next in the drop-down is the [LIMIT<127] QB. Turn left to set Highest note, or right to set the lowest note. This is the same as in Layer / TRAX QB's.
6) Skip the [QUANT:OFF] QB as this only pertains to a recorded Song, (see below)  to click on [LENGTH:--].
   -  Adjusting the length will attenuate all note lengths (including Layer notes if opted in to use Song FX) by a percentage from 99% to 1%.
7) Next in the drop-down is the [LEVELS:--] QB. Like Layers this can be set to attenuate or increase overall velocities. Applies to Layers if opted in.
8) Skip past [FX-SEQ:1] and [FX-MOV+0] as they will be covered afterwards, to [MIRROR:0] which will mirror all notes above and below your setting.
   -  In Song Loops and Layers if opted in to use Song FX a mirror happens before a Scale quantization, so may resemble an inversion. Transpose is last.

The Song FX Sub-Sequencer:
This Sub-Sequencer can be used, via masking steps, to change the way the modifiers act and enable or disable some. This sub sequencer can be from 3-16 steps, and has it's own step divider (up to 1/32nd's) so can add a lot of variety to running Song Loop or Layer Sequences. Each Song FX bundle has 4 sub-sequencers.

1) Press and Hold on  [FX-SEQ:1] or [FX-MOV+0] to enter the Song FX Sub-Sequencer.
2) First, scroll down to the bottom and back up to see the steps of the sequencer. Change the FX SEQ:SIZE to 12 and the STEP:TIME to 1/16.
   -  If you want, you can change the pattern of un-masked steps (highlighted steps) by scrolling to, and clicking them to toggle on/off.
3) Scroll back up to turn on Re-Trigger. If any note is on at sub-seq step time, it will be re-triggered by an un-masked step.
4) Turn on +1 Octave to give existing note some sparkle.
5) Velocity Lower's value will be subtracted from notes that play when sub-seq step is masked, so un-masked notes will sound louder.
6) Kill Mirror will bypass Mirror Setting on an un-masked step
7) Note Length can be longer (up to 150%) or shorter on an un-masked step. This will affect note re-triggering making them more or less dense.
8) Lastly, Note Limit setting will be imposed on an un-masked step.

Hold on any setting (except a toggle step) to exit back to  [FX-SEQ:1] QB in Song Fx drop-down.
Adjusting [FX-MOV+0] will set the sub-sequencer's offset in MIDI  ticks. This can affect the way notes align with masking, but most noticeably will change the re-triggering of notes as they occur with sub-seq timing.
 

 

Song Loop - Recording a Song for Looping

Recording a Song ideally should always be done using another sequencer or a DAW software like Cubase, FL Studio etc... This enables you to use the power and graphical interface of a computer to create a piece for looping. Inserting the Note 121 at desired Loop points can ease the post-editing of loops in Sequarallel but it's not absolutely required. There can be up to 16 additional markers (the song start is the first) placed in your MIDI sequence.

The Sequarallel will record everything via MIDI, and can use the MIDI clock (so must be on at source) along with Play and Stop messages to simplify the process. Recording a song can also be via modular clock if one wants to record a sequence via CV inputs, but the stop must be manual by pressing the "S" button.
For this example we'll use the DAW + MIDI clock.
* Downloading and Playing MIDI from a Windows MIDI player will not send a MIDI Clock so must be a proper music software like Reaper, Ableton etc.

1) Load up or write a few loops in your favorite DAW software, inserting a Note 121 (C#10) in each bar (measure) that the loop starts with.
2) If your software is capable, insert a MIDI stop at the end (i.e. FL Studio insert Marker/pause at start of a dummy pattern which is end of Song)
3) When patched in and ready, press both the "P" and "S" buttons together to arm. (this is easy with one finger as they are close together)
4) Hit Play on you DAW transport and let record until end. The BPM doesn't matter, so if you're impatient crank it up to 500 to record quickly!
5) Plug in a modular Clock to Play the recording and test Loops, and hit "P" button.

Creating Loops:
If your source didn't include Note 121's to make loop markers, you can easily chop up the recording with the Loop editor.
1) Hit the "P" Button to start playing your Song.
1) In Main Screen, Scroll up to [LOOP:OFF] QB and press and hold to open the loop setup under it.
2) In the LOOP SETUP menu, scroll down to "LOOP:2  ADD:" and click to create a new loop. By default Loop 1 will be 4 bars.
3) Click on the new Loop:2 to set it's start bar #. This will in turn change the size of Loop 1. Notice the Loop auditioning now?
4) Once the Loop sounds right, click to exit and repeat from step (2) with the next Loop.

Loops can also be inserted with "INSERT MARKERS" or removed with  "DELETE MARKERS" will insert a marker by splitting the selected Loop in half, or joining selected Loop to the previous effectively deleting it.
 

 

Song FX for Transpose and Scaling of Randomly Generated Notes

Randomly generated notes recorded into Layers, or TRAX (experimental for V.1.7), can be brought into a beautiful melody using Song Loop/Song FX Transpose and Scale quantization along with Layer quantization setting or TRAX's natural quantization from being a step sequencer. This offers an interesting addition to composed sequences already in place, or just as a startup sequence to build upon. Here is an example on the procedure:

1) In [MIDI PUSH] Set up CC5 and CC6 input function to MIDI NOTES and set your MIDI Channel(s).
    *No gate input will be required for this as updates are regulated by the clock input. (Gate input can be added to CKo jack.)
2) Add a Layer QB and in it's drop-down hold on [RECORD] to enter record menu
3) Set REC UNTIL: to 1-SHOT so it only records one layer
4) Exit and set Layer Record for how many every bars, I recommend 4 bars for this example
5) Patch in a random CV generator (could even be audio) into CC5 and perhaps a complex LFO signal into CC6.
     Random Notes will begin playing.
6) Hit Play button to start recording.
7) After the 4 bars is in, unplug CC5 & CC6 to hear the recorded Layer

Fixing up the Layer Loop:
1) Go into the Layer QB and set Quantize to 1/8
2) If notes are too low or high, set the [LIMIT>nn] to compensate, or use [MIRROR:nn]
3) Go up to the [:SONG FX:] QB and hold on it to enter SongFX settings.
4) Set TRANS: APPLY TO BOTH, but leave TRANSPOSE:0 for now
5) Exit to SongFX drop-down and scroll to the [SCALE:xxx] QB and open the settings
6) Set APPLY SCALE TO BOTH.

At this point you could exit to use a standard scale like Maj/Min/Maj7/Min7 or just create one right here. If you  do, move Scale Edit away and back to apply scaling to both (Layers in this case) after which any edit will change immediately. This is because usually that information updates on entry into the SongLoop this FX is attached to, but the default size is 96 bars!
Hit play if not already playing. Now those random notes recorded resemble something musical!

To continue from here you could:
-Create more scales to select from
-Transpose this (in the Settings menu we were in under [:SONG FX:] settings
-Make some Song Loops (under the [LOOP:OFF] QB, edit in the Play List, and add some other scales and transpositions
-Apply more SongFX to this Layer.
    ...We'll do the latter...

1) Exit SongFX QB and hold on [LAYER 1] then Sequence 1 to access  the Layer bar step sequencer
2) Make sure cursor is moving horizontal and move fully left and double-click to enter Step Settings.
3) Set USE RE-TRIGGER and USE SONGFX to YES. Exit back to main screen and re-enter [:SONG FX:]
4) Song FX Settings beyond transpose and scale will now apply, but go to [FX SEQ:1] and hold to enter
5) Try turning on Re-triggering then go down and choose a higher sub-sequencer rate (1/16) and change pattern

Experiment with each element here and notice how different the string  of notes sounds now! Hints:
Adjusting NOTE LENGTH will decrease or increase the density of re-triggers. Setting Velocity lower will add a cadence. +1 Octave will add a sparkle. Note Limit can be used with the Note limit in SongFX drop-down turned up. FX-MOV:+n in drop-down will shift the re-triggering. Mirror will invert the notes but they get quantized by Scale so not a huge change. Swing works with all sequencers but can be interesting and fun if used with [FX-MOV:+n] and [LENGTH]

Additionally, patching back into CC5 & CC6 jacks can follow this scaling/transpose by turning on SONG FX: TRANSPOSE CV IN & SCALE CV IN in [MIDI PUSH]!

 

Song FX Scales / Transpose applied to Live MIDI Keyboard input

Under the [TRANSPOSE+00] QB There are a pair of settings that enable the ability to Transpose & Scale MIDI notes as they are received live.
These Settings in the list under SONGFX: are TRANSP MIDI IN:YES and SCALE MIDI IN:YES. As you may have already guessed, the present or armed SongFX#'s Transpose and scale will apply. By default, one can set SongFX#1 with the desired Scale & Transpose and all of the notes coming in will be quantized to the scale then offset by the transpose.

The nifty thing is if there is a Song playing, numerous SongFX#'s can be set to change scales with the key or chord progression so no matter what notes you play in, they will always align to  the Song, whether it be a recorded set of layers, or TRAX, or just a modified Song Loop using the different FX. Once stopped, the SongFX always returns to the originally armed Play List block, and it's SongFX.
Single Notes could be used as transpose outputs (prob. from TRAX) at 1V/Octave to shift numerous modular sequences via CV adders, Sequencer offset input, or what-have-you. As SongFX Transpose can be assigned to TRAX (or Layers) then the single note(s) will shift the voltage accordingly.
To top that, a single SongFX#'s Transpose and Scales can be remote controlled via more notes, CC, or even CV input, so there's a lot that can be done in the way of an "assistant" to lighten the load on the performer.

 

The Play List

The Play List arranger is where you can place all these Sequences and elements to turn it all into a composition or groups of loops etc. It is divided into 10 tracks, 1 for Song Loops, 4 for Layer Step Sequences, 5 for TRAX Trackers, and 1 for Automations. With parameter modifiers like PLFX (Play List Effects), Song FX, Conditional Blocks, Block Transpose and even Automations (if on the Remote control channel) the tracks can be very interactive.

This example will cover the basics of the Play List, and the next will cover the finer points mentioned above.
1) In the Main Screen, scroll to [PLAY LIST] QB and click it to enter the Play List grid. (no need to hold)
2) Navigate with the encoder. Click to change from horizontal to vertical movement (like in TRAX tracker).
3) Scroll to Step 2 under the SO track (this is song track). Double click on this cell to open pop-up window.
4) In the pop-up window you will see [+ADD NEW+]. Click this to add a Song Block. You will be returned to the cell.
5) Scroll to select which Song Loop (there may be more than "01" if you recorded a Song in and made some Loops) Click when done.
   -  If we want to remove this Block, then double-click it and select [REMOVE] or [DELETE]. Remove will shift blocks below it up one, while delete just blanks the cell.
6) Now we may want to Arm this block to play next, so double-click it again but this time select [:: ARM ::] and the Block will have flashing brackets to show armed to play.
   -  If you scroll to the extreme left of the grid and double-click to arm, all Blocks in that row will arm
   -  If you scroll to the extreme left and select a row with no Blocks, then will arm all blocks below the row (or back at the top if none below)

Add some TRAX Blocks:
In the Play List, blocks that or connected will play one after another, then if there are no more connected will Loop back to the top. This can be demonstrated by inserting some empty TRAX blocks. Even if empty, TRAX tracker sequences will still step and exit.
1) In the Play List grid, scroll over to T1 at Step 2 and double-click to open pop-up window.
2) Select [+ADD NEW+] and click. This will place the Block on the grid with a mini-TRAX Editor window, but expects you to scroll to select a letter or import. Don't scroll, just click again to finish.
3) Now we will duplicate this Block [A] several times using the [COPY] function.
   -  Double-click on the Block and scroll down to [COPY] and click.
   -  Double-click on the block to execute the copy.
   -  Scroll down one cell and double-click it. Select [PASTE] function.
   -  Back in grid scroll down a few cells for the Paste. Double-click to execute the Paste of several TRAX blocks.
4) Go to the top TRAX [A] Block and double-click to arm with [:: ARM ::] at the top of the pop-up.
5) Now hit the "P" button to start Play. Note how the brackets indicate which Block is being played.

Change a TRAX Block:
1) Double-click on one of the newly added TRAX [A] Blocks and Select [+ADD NEW+] and click to return to grid.
2) Scroll up one to turn the Block into a [B]. Notice the empty mini-TRAX-Editor window say "ADD".  click to finish

Import a TRAX Block:
1) Double-click on one of the [A] Blocks and select [+ADD NEW+]. Click to return to grid.
2) Scroll up until you can see the mini-window fill with notes.
   -  This will import a TRAX sequence from this or another Song Project
   -  Note the Song # and TRAX # / Letter indicated across the top of screen.
If Playing, this sequence will audition once the brackets stop flashing. This can be destructive to the MIDI though as some TRAX Note FX may have a PC (Instrument change) and other CC's
Other blocks can be added the same way, i.e. Layers and Automation.

Edit a Block from Play List Grid:
All Blocks can jump to an Edit by using the [--EDIT-->] QB in the pop-up. If you select Edit from the Song track, you will be taken to the [:SONGFX:] QB like in the Main Screen. If you select Edit from a Layer track, i.e. [L1], then you will be taken to the Layer Step Sequencer # that Block represents. Similarly, if you select Edit from a TRAX track i.e. [T1], the you will be taken directly to the TRAX Editor for that Letter. Finally if you select Edit from the Automation track, [AU], this will open the Automation Selector for that particular Block.
1) Scroll to the Block you wish to Edit and double-click to open pop-up window.
2) Scroll to the [--EDIT-->] QB and click it. You will be taken to the proper area for that track.
3) Once finished, exiting will return you to the Play List at that particular Block.

Conditional Blocks:
Conditional Blocks can be seen as Fills, Jump-To's, delays, one condition jumps, two condition jumps, or just a stop. This special block is inserted much the way any Block is Added. The conditional Block has an icon that resemble road bumps, which seems to fit the description of what it does.
1) Select a cell, preferably at the end of the series of TRAX blocks created above, and double-click to bring up pop-up window
2) Scroll to [+ADD COND] and click. This will open the Conditional menu. The first entry selects Condition #. Leave this at 1.
3) Select HOLD BARS: and set to 8. This will hold progression for 8 bars unless HOLD UNTIL is set with something.
Optionally, select HOLD UNTIL: and set to CC5 INPUT. This will change HOLD BARS to CN (continuous) but can be changed back to 8 bars. Exit the conditional menu and wait until brackets reach the conditional block. Now provide a pulse to CC5 input (is an input by default) and the progression will continue to the next Block. (at the top of this group if was at the bottom)
This could also have been set to JUMP TO another group, which would only happen if the HOLD UNTIL setting was satisfied. You can now see how useful Conditionals are.

Block Transpose
A nice and quick little feature is Block Transpose. Each block is set at "12" which is no transpose. Double-click a block and scroll to [TRANSPOSE] in the pop-up. Transpose can be adjusted by scrolling down towards 0 or up towards 24. This has been done in a way that 3 semitones up could be 15 or 3 if an octave lower, rather than 3 or -9 which is harder to do if you're not accustomed to it. This can be done while a block is playing so offers performance capabilities.

PLFX (Play List FX bundles)
Double-clicking a bock and selecting [::PLFX::] in the pop-up opens a list to apply up to 4 modifiers to set a specific value(s) to any parameter(s) in the Song Project. Each track has 7 of these bundles of 4. Just select a PLFX#, say 1 to start, then click on 1-4 and you'll be taken to the main screen to find a parameter you want to modify. It can be pretty much anything. Highlight the parameter and press the "S" button (the "S" LED will be flashing as a reminder) to save. You will be then returned to the PLFX list.
Keep in mind though that any value that is changed, should be put back or it is redundant right? What I like to do is set the original value first, on a track / block that is armed to play first, then do the mod on the next block that will play. This way, once stopped and started again, the parameter will start at it's original value. 
One fun thing to do is arm different blocks on another track to play when this block is entered. ( after exit to Main Screen, go back into Play List and double-click a block and scroll up to [::ARM::] then save with the "S" button ) This can be especially cool if that block also has a PLFX to control something else getting armed as well.

PLFX Tune Transitions
An interesting method to change a melody (or chords) in a TRAX Sequence is to use PLFX assigned to modify a TRAX NoteFX Micro-Arp start. The way to do this is:
1) Create a TRAX sequence and assign some of it's notes to NoteFX#1
2) In NoteFX#1, while playing the TRAX Sequence, turn on Echo (set to 1) but with no Feed, then start editing steps of the Micro Arp (step 2 & 3 say)
3) Go into the Play List and make a few blocks for the TRAX to assign PLFX's to
4) Double-click on one and select PLFX, and click on 1 to go back to main screen and assign something for it to do.
5) Go back into TRAX / NoteFX#1 and select Micro Arp (first parameter) then press the "S" button to return to the PLFX editor / exit
6) Repeat this on other TRAX Blocks.
Now when each block is entered in the Play List, notes with that NoteFX#1 assigned will use the Micro-Arp's Start tranpose value, changing melody / chords with a PLFX. Keep in mind, one TRAX, or even Song/Layer blocks, could change the micro-arp in the same way. If there were 2 or more NoteFX assigned to other notes, the whole thing could change quite a bit, but notes could be transposed to logical values, right?

 

CV Inputs --> MIDI

There can be up to 3 CV inputs (CC5, CC6, CLKout jacks) enabled on the panel. These inputs can be used to send MIDI Pitch Bend, CC's, Channel After-touch, or even MIDI Notes. In addition to the MIDI functions, the CV input can be set up to control virtually any internal parameter of the Sequarallel, but that will be covered in the following method.

Example: Set CC5 to send MIDI CC#7 on Channel 1
1) To set CC5 jack as an input, hold on the [MIDI PUSH] QB and click on CC5 DIRECTION: near the top of the menu and set to INPUT.
2) To select where the CV input will go, click on CC5 FUNC:CC# --- . If not on "CC#---" scroll down as it's the first option. Click and scroll to CC#007. This is MIDI Channel Level.
3) The entry below this is to select a MIDI channel. Set to Channel 1.
4) Patch an LFO or other changing CV source to CC5 jack. If you have a MIDI keyboard try playing some notes in on channel 1. If not, make a simple sequence in TRAX and play it.
   - You will hear the volume going up and down. Unplugging from CC5 will mute the sound, so exit back to the main screen and click on [MIDI PUSH] to reset it to default level (100)

Example: Set CC6 to send Pitch Bend on Channel 1
1) Go back into MIDI PUSH menu and select CC6 DIRECTION: and set to INPUT.
2) To select where the CV input will go, click on CC5 FUNC:CC# --- . Scroll one up and you will see PITCHBEND. Verify Channel 1.
3) Patch the same CV source as before, but Pitch Bend will be best demonstrated with an LFO as most can go to the negative side.
4) Play your MIDI in on channel 1 and you will hear the pitch moving around with your LFO.
   Your GM Synth may be able to go beyond 2 semitones pitch bending. Try scrolling down to PITCHBEND RANGE:2 and change it to 12. You must exit and hit [MIDI PUSH].

Example: Set CLKout to send After-touch
1) Go back into MIDI PUSH menu and select CKO DIRECTION: and set to INPUT. AUTO can be used if not using a MIDI clock or BPM self-clocking.
2) Click on and set to show CKO FUNC:AFTER-T. Make sure the channel is set to 1.
   Your Synth may not support After-Touch, (usually there's settings for it) but you can give it a try with your LFO to the CLKout jack.

Example: Play MIDI notes with Gate and CV
1) Scroll back to the top to CC5 FUNC: and set to MIDI GATE. You will need to patch a trigger / Gate into CC5 for this example, but you won't hear anything yet!
2) Scroll down to CC6 FUNC: and set to MIDI NOTE. Now you will hear a single low note playing loudly. Too loud?
3) Scroll down to CKO FUNC: and set to MIDI VEL. This lets you control the velocity with a CV. This could also be another MIDI NOTE, if loud is OK!
  Patch an LFO of CV sequencer to CC6 to hear random notes. This can be fixed with SongFX Scale & Transpose, see below!

Example: Play up to 3 MIDI Notes at once, a CV chord!
1) Scroll back to the top to CC5 FUNC: and set to MIDI NOTE
2) Scroll down to CKO FUNC: and set to MIDI NOTE
   The preference here is to patch in  3 sequenced CV's or perhaps LFO's around 1-2Hz. The idea is that the CV must "move"  .02 volts by 1mS for a note to play.
   This means that a slow LFO won't trigger any notes. If there is slew (ramping) on the CV source, then incorrect notes will play.
   The present clock will set the note lengths, so they fit into a clock period, or the change will play a new note if sooner.

Example: Quantizing CV Notes with SongFX
1) Assuming you have done one of the previous examples, in [MIDI PUSH] scroll down to below :SONG FX:
2) Turn on TRANSPOSE CV IN and SCALE CV IN: these will enable SongFX scale & transpose (and master transpose) to sort CV Notes.
3) Now exit [MIDI PUSH] and scroll up to [:SONG FX:] . Click to enter it's drop-down QB's
4) Scroll to [SCALE:NO] and select a scale to use. If you want a custom scale, hold on the scale QB and toggle notes. On exit, select USER:1 (or whichever you adjusted)
5) Scroll back up to [:SONGFX:] and hold to get into the main Song Loop settings. Here you can adjust TRANSPOSE for this SongFX
   You will have noticed the random notes are following the Scale & Transpose. Try changing the master [TRANS:+0]. If you have a clock it will update at clock beat 1.

The whole idea of this is that you can use Song Loop's Song FX to switch Scale & Transpose with each loop that plays in the Play List, even if dummy loops. There are many other ways to control these two if you don't want to use changing song loops, or even hit the play button. Remote MIDI can be assigned to control those two parameters, or if playing, a PLFX attached to any block in the Play List, or even a recorded automation. If you only need two notes, a CV can control 1 parameter, if you only need one note, then the other two can control both the scale and transpose. This is covered in the next section!

 

CV Inputs --> Parameters

Note: this example assumes you have done the previous examples, so will continue from those...more or less.

CV inputs can control virtually any parameter in the Sequarallel. This is done through the same routines as is used for MIDI Remote control, but as the source is known (CC5, CC6, and CLKout) it's easy to set up. In this example, we'll first use a CV to control the master  transpose.

Example: Transposing CV Notes with another CV.
1) Go back into MIDI PUSH menu and select CKO FUNC: and scroll up to LEARN. When you click the line below it will be CKO then empty (if not set before)
2) Scroll down 1 to the  CKO blank line and click. You will be taken back to the main screen where you can find a parameter to CV control.
3) Scroll up to master [TRANS:+0] and select it. You may have noticed the "S" button's LED flashing. This is to signal to press to save this parameter.
4) Press "S" button to save. You will be returned to the [MIDI PUSH] menu and the empty space will now show "CKO MASTER TRANSPOSE"
5) Patch a CV, perhaps something slowly changing, into the CLKout jack and your sequence will be transposed!

At this time, a clock is required for the transpose to change and it will change only on the clock. This may change by release time. As the default range for transpose is +/- 48 notes there will be a great variation. This can be narrowed under the [TRANS:+0] QB, RANGE:+nn setting. Transpose is 1V/Oct and requires a negative voltage to transpose downward.

 

Recording CV Notes & CV-->CC/PW/AT to Layers

As per the above example CV input-->MIDI Notes, this can also be recorded into a Layer QB!
CV Notes playing can be recorded by arming the Layer to record then starting Play or, if playing, just arm (set bars then records on first input) and away it goes. Once recording is stopped, hopefully before it loops (see below) the Notes or CC will continue. There are a couple of things to pre for this:

1) In settings, make sure CV IN>MERGE INPUT is set.
2) In MIDI PUSH set your CV jack (CC5, CC6, or CKo) to input and the NOTE function or CC# you want it to convert to
3) In Layer [RECORD] menu, set REC UNTIL: to 1-SHOT. This way it won't record another loop which you'll have to remove with KILL LAST

Audition the way the CV is playing/modifying then when ready hit Layer record.
Any time the Layer Sequencer is stepping into in the Play List your recorded CV "automations" or notes will play. As part of a sequence this can be a pretty cool way to do automation, and because a Layer QB has up to 8 recordings, could be quite a lot of modifications!
If you wish, you can record up to 3 CV modifiers at the same time, along with any MIDI that's coming in from say a keyboard etc, so the recording will play the way it was recorded.

 

LFO-->CV INPUTS-->MIDI NOTES

Using an LFO as the source to make MIDI notes with CC5, CC6, or CKo jacks alone can yield some interesting results, whether used with SongFX Scale or not.
Using the 4th example in "CV Inputs --> MIDI" above, the re-sample time, thus note lengths, are defined by the incoming clock. If the clock / LFO rate is offset in a way that the notes re-trigger at different phases of the LFO waveform, a pretty intelligent melody can emerge. If trapped within the scaling confines of a SongFX Scale setting (i.e. in MIDI PUSH turn on SONG FX SCALE under CC5/C6/CKo settings) then it can become melodic with whatever else the Song FX scales have control of while playing.

The LFO-->CVin-->Notes method can be done while not playing, just as long as there is a clock to define the lengths of the notes, which is approximately 1/3 of a clock before it is ready for another. Don't expect it to align to the clock though! If the change of the LFO is not enough then it will be delayed etc.

 

ENVELOPES-->CV INPUTS

Using an internal Envelope to control stuff within the Sequarallel like remotes, MIDI notes, or sending a pitch bend into the mix, is always an interesting affair! Because envelopes can be made to be in or out of sync, plus can be reset by CV Mode Notes, triggered by input or events, and can be any shape (ADSR, Recorded CV, Parametric) there is a lot of complexity to what can be achieved. In addition, looping Envelope output(s) back into CV input(s) allows a modifier to be inserted between, or mixing of two envelopes etc.

A good example of generating notes from an envelope is to set, say, jack CC5 to input / MIDI Note (without any gate so self triggers) then patch top the envelope output and have the envelope set to Free-Running. This will generate a succession of notes at a rate that depends on the ENV SIZE setting, and can be re-triggered with a note in CV Mode if alignment is desired from time to time. The envelope waveform of course affects all of the above! i.e. slight changes to a parametric envelope will change  a progression of notes drastically. Best to have PUSH'es CV input Scaling on ;)

 

 

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--Last Updated Aug 30 2022--