TRAX Tracker - A
Simple Drum Sequence |
1) Scroll to the QB [TRAX:
ADD], click and turn encoder to "YES". This will create a new TRAX
Tracker and corresponding track in the Play List.
2) Press and Hold on the [TRAX: 1] QB to enter a TRAX Editor. The
arrow will point to [A] so click again to Edit TRAX 1:A.
3) Now the TRAX Tracker grid will be displayed. To navigate around the
grid, scroll the encoder, click to toggle between Horizontal and Vertical.
4) Horizontally scroll past the 4th row and a pop-up will appear. We're
going to do a percussion sequence and need to set the MIDI Channel:
5) Scroll down to the [:SETUP:] QB and Click to open settings:
TRAX 1 A SETUP
6) Scroll down to MIDI OUT:CHAN:01 and change 01 to 10,
this is the GM standard percussion channel.
7) Hold encoder down at least 3/4 second to Exit Setup, scroll left to
return to grid.Now
we're ready to add some "notes" (percussion)!
1) Navigate to the top-left so the cursor is under lane "NOTE1" at
step 01
2) Double-click encoder to add/edit a note. [C3] will appear
first, this is a Kick drum.
3) Try scrolling up. Notice that not only does the drum audition, but the
drum's name briefly appears nearby.
4) Once you have decided on a drum, click to place it. The notes can be in
any lane.
5) Scroll down and add some other percussions the same way. Once done
Press the "P" button under encoder to play your sequence!
You can edit the properties of a note:
1) Select a drum (not on a beat) by navigating to it, then triple-click
(this is the only triple-click in the Sequarallel!) to open Note Edit Menu
2) Here you can change the note numerically (i.e. Clap=39) if you want,
while playing change the NOTE:nn to 39
3) You can also change the VELOCITY:nnn to any value from 1 to
127. It will be at 100 when first created.
4) The DELAY:0:nn setting will set the drum behind by up to 22 ticks
(1/24ths of a beat). Try adjusting it late some.
5) The LENGTH:n:nn is note length in beats and ticks. For percussion this
won't make a difference here, but with notes would.
6) The Final two entries are to do with FX, so we'll go ahead and add a
NoteFX bundle for this note...
Add a NoteFX!
This can also be done from the pop-up [FX*EDIT] QB we scrolled by
on the way to Setup QB, but seeing we're here:
1) Click on FX SEL:0 and change it to 1. Click to enter it. This means
this note will use NoteFX bundle 1
2) Scroll to FX 1 EDIT > and click to jump to the NoteFX menu. Here you
can select other TRAX EDIT FX but leave it at 1 for our note 39 (clap!)
Chopping (Ratcheting) and Echoing
3) Scroll down past the ECHO entries to CHOP:MULT:OFF. Set this to
2 or 3. Right away you will hear the step ratcheting!
4) Scroll below this to CHOP:CURVE and adjust the ratcheting curve
+ or - 4 or 5 to make it less mechanical. Try a CHOP of 8...
5) Now lets try Echoing. Turn the CHOP:CURVE back to OFF
then scroll up to ECHO:REPEAT:OFF and set to 4
6) Select ECHO:FEED and set to about 80% . This will sound chaotic
/ staggered so go down one more to ECHO:TIME:1:12
7) This delay between echoes is in beats and ticks so adjust it to a
tighter time, say 0:12 to stay in sync.
8) Now you can tweak the CHOP:CURVE:OFF again as it will vary the
echo as well. (The negative side is more desirable)
Micro-Arping
Now you can Micro-Arp, or change notes of the Chop or Echo. This works
fine with percussion but more designed for notes! (next example)
1) Set CHOP:CURVE:OFF again and perhaps ECHO:TIME:0:12 for
this part.
2) Scroll down to MICRO ARP=1 +0 and click to select steps of the
arp, then the offset in notes. So from 39 (clap) -1 would be a snare.
3) Try setting every 2nd step (2, 4, 6 ) to offset. The arp starts at the
step you leave it at, so set back to =1 when finished.
4) Now for a fun twist, let's randomize the Micro-Arp Start step. Scroll
up to RANDOMIZE:NONE and set to MICRO ARP
5) Scroll down one to RAND RANGE:1 and set to 4. This will randomly
shift the Micro-Arp start step by up to 4. If >8 it loops to 1.
There are other modifiers to this NoteFX
bundle (like probability, fine tune) and for all NoteFX in this TRAX
Letter like FX Masking, glide, swing, MIDI CC modifiers (2 of them per
bundle) and even instrument change. These will be covered in the next
example!
|
TRAX Tracker - A
Simple Note Sequence |
1) Assuming you have done the
above example, proceed to (2) but if not, do top Step (1) from Drum
example above
2) Press and Hold on the [TRAX: 1] QB to enter a TRAX Editor.
3) The arrow will point to [A] but we'll use [B] by
scrolling to TRAX: ADD B to edit TRAX 1:B. Click newly created
[B] MY TRAX LETTER B (this can be re-named)
4) Now the TRAX Tracker grid will be displayed. To navigate around the
grid, scroll the encoder, click to toggle between Horizontal and Vertical.
5) Scroll horizontally until pop-up then continue until [+PLIST+]
(4 from the bottom). Click it to add a [B] block to the Play List
on TRAX 1 track.Now we're ready to
add some notes to the grid
1) Navigate to the top-left so the cursor is under lane "NOTE1" at
step 01
2) Double-click encoder to add/edit a note. [C3] will appear
first
3) Try scrolling up. Notice that the note will audition. While Playing
this will not happen of course.
4) Once you have decided on a note, click to place it. More notes can be
in this row, thus making chord steps
5) Navigate right to add more notes. As notes are adjusted, the chord,
then the single note will be heard.
6) Once done this row with up to 4 notes, press the "P" button under
encoder to play the chord as the first step.
Using Copy / Paste
You can copy some notes vertically or copy rows to paste below the
original. We will duplicate the first chord 3 more times
1) Scroll right into the pop-up and clock on [COPY ] to
highlight it.
2) Scroll back out of the pop-up and fully left to the Step# column 01.
This will select all notes in the row.
3) Double-click on 01 and the whole row will highlight. Scroll to increase
the highlight size to 4 rows. Click to Copy.
4) Now, scroll down to step 05, while still in the Step# column, and
double-click to Paste.
5) The grid will shift down automatically so you can just double-click two
more times to paste the chord to Step 09 and 13
6) Now you could change a note or two in some chords to add variance, but
leave them as is for next section.
Editing Multiple notes
There are many powerful methods to modify multiple notes, one of these is
to do "mass transpositions"
Stop Play by hitting the "S" Button below the encoder so we can audition
chords.
1) Scroll right into pop-up and turn off [PASTE] and [FILL:4]
(which we'll use afterwards).
2) Now scroll fully left into Step# column, then down to Step 5 you
created above with the Paste.
3) Double-Click to highlight the row. Scrolling up/down will transpose the
chord up or down as you can hear.
4) Now we will try transposing every note in the grid. Scroll to pop-up to
select and adjust [FILL:16]. 16 rows.
5) Scroll fully left to Step# column and up to Step 01. Double-click to
highlight the whole grid.
Hit "P" button to Play as multiple Steps won't audition
6) The entire grid will transpose. Click once done to place the new notes
permanently.
- Try transposing a single lane, say the 2nd (NOTE2)
by scrolling to Step 01's 2nd lane and double-clicking.
- Try transposing every 3rd row by turning on and setting
[SKIP:3]
Editing Multiple Notes Parameters
Groups of note's parameters can be modified easily, like every 2nd row to
have less velocity or notes to be longer
1) Scroll into pop-up and down near bottom to [<RECALL]. This will
return grid to as it was at last [COPY]
2) Scroll back up and set [FILL:16] but turn off [SKIP:3] if
on. We will create a 2nd set of chords 2 steps below originals.
3) Turn on [COPY ] and scroll left and up to Step #column
01 & double-click to select all of the grid, then click again to copy
it.
4) Scroll down to Step 03, while still in the Step# column and
double-click to Paste all of the notes offset by 2 steps.
5) Go back into pop-up and turn off [PASTE] then down to the
[LENGTH:] QB and click it once. The grid will now show note
lengths.
6) Make sure [FILL:16] is still on, but turn on and set [SKIP:4]
so will only select every 4th row.
7) Navigate over to Step# column row 03 and double-click to highlight
every 4th row. Adjust the Lengths shorter. Click when done.
- Try turning on the [LEVELS:] QB to adjust velocities
of notes, or the [DELAYER] to set delays of a single Lane.
Shifting lanes / rows up and down
Another interesting modifier is [SHIFT+-]. This can shift a group
of rows or a lane or the entire grid.
1) Scroll into the pop-up to turn on [SHIFT+-] and set [FILL:16]
but turn off other QB's if any are on
2) Hit "P" to Play if not playing then select a lane in step 1 and
double-click to highlight all 16 steps
3) Scroll slowly up and down to shift the entire column up / down. This
will change the sequence considerably.
- Try another Lane, or find a pleasing progression
- Try scrolling into pop-up to change the [FILL:16] to 6 to
shift only 6 notes, or turn on [SKIP:2] to shift every 2nd note.
These examples just scratch the surface of
what can be achieved in the TRAX Tracker Editor.
BTW, if you wish to save your hard work, hold encoder anywhere in the
grid, or scroll to [:EXIT:] at the bottom of the pop-up to exit
back to the Main Screen, then scroll to the bottom to [SAVE:INIT]
and click on it to get into the drop-down. Scroll down one to [SAVE:EDIT]
and click it. You will be prompted with [SURE?NO], select YES and
click to save.
|
TRAX Tracker - [TRAX:n]
QB FX |
Each of the (up to) 5 TRAX
QB's has some global FX Modifiers that can change the way the trackers
play your sequence
1) Select the TRAX: 1 you created in the previous examples, or scroll to
the [SONG:00] QB, click and change to load Song Project 61 (the
included demo) to use TRAX 1 there.
2) Hit the "P" Button to Play your TRAX:1 . If you loaded the Demo, you
will have to set TRAX 1 [TRX SOLO] to hear only it (mostly!)
3) Scroll right, you will see [TRX SOLO], [TRX MUTE], then
[LEVELS:--]. Click on that to attenuate the overall velocities down
from 99% to 1%
4) Next you will see [SWING+0]. Click on this to adjust the swing (1/8
measure) back, or forward into a shuffle.
- Swing only makes a difference if there are notes on even
numbered steps (2,4,6 etc) and TRAX Clock is x2 (default) or greater (
/1++ won't swing )
- If you click & hold on the [SWING+0] you can access the
swing mask sequencer! Try turning off some steps and changing the
Size to add "cool" variance.
5) Next you will see [MIRROR:0]. This is an amazing modifier the reflects
notes above and below the note you set. Give it try!
- There is also a small menu under the [MIRROR:0] QB
to set lower and upper limits to notes that will be mirrored and also to
step mirror by the octave.
6) The next QB is the [SCALE:NO] scale quantizer. If you used the
previous Mirror,, then this will make it more predictable!
- Scale has 4 presets, Maj, min, Maj7, min7, then 4 User
Scales unique to TRAX trackers. These can be edited by holding on the [SCALE:NO]
QB.
7) Next you'll see the [LIMIT<127] QB. This limits highest note that will
play if turned to the left, or lowest note if turned to the right as
indicated by the arrow >.
8) The last modifier is [TRANS:+0] to transpose all of this TRAX tracker's
sequencers. It has a range of +/- 48 semitones.
9) Last but not least is the [-RECORD-] button for this TRAX. If
you patch a MIDI keyboard to the MIDI in you can record a TRAX
Sequence Live!
- Under the [-RECORD-] QB is record settings galore,
which is beyond the scope of this example, but if you can, give it a try
by turning it on.
The remaining QB's in the TRAX
drop-down are to [DELETE] the entire TRAX QB and of course to exit the
drop-down. You can also Exit from the top of the drop-down.
|
TRAX Tracker - NoteFX Bundles |
In the TRAX Editor, the grid, each and any
note in any lane can have one of 8 NoteFX bundles applied. These bundles
will affect said note in a variety of ways, or send MIDI CC's on the
note's channel to affect all notes on that channel (or lane if the TRAX's
channel is an MPE zone). The beauty of NoteFX is that the same bundle can
be applied to any number of notes in the tracker grid, so could, in
effect, completely change the way a sequence sounds.
There are two ways to edit a NoteFX bundle.
Method 1 is from the Editor's pop-up by scrolling right into the pop-up
and continuing to the [FX*EDIT] QB. Click & Hold it to enter as
with any menu. Method 2 is to triple click the note you wish to apply a
NoteFX to, scroll down to select the FX bundle number, FX SEL:n and
set away from 0. Then down to FX n EDIT to enter it's
settings. The first part of this method can be used to simply select a
NoteFX to apply to any note. Once in the NoteFX Settings there is a
plethora of modifications to choose from:
1) Select and set ECHO:REPEAT:8 This
will make the note echo 8 more times after the original note
2) Select and set ECHO:FEED:80% . This means each echo will only be
80% as loud (velocity) as the previous
- Hit Play for the next steps: you'll hear the
note echoing if all went well.
3) Scroll up to and select RANDOMIZE:CHOP/ECHO . This will add some
randomization to the Echo Feed level
4) Scroll one down and set RAND RANGE:8 . This is the full
randomization of echo feed levels. You'll notice a change with more or
less echo.
- The echoed notes can be different notes!
5) Scroll down to MICRO ARP:0 +0 and click once to select an Arp
step, 1. Click again and adjust offset to +3.
6) Click and scroll Arp Step to 2, click and set to +5,
Click and scroll Arp Step to 3, click and set to +7.
7) Once done setting offsets, scroll the Arp step back to 1 as this
will also be the Arp's start point for the original note, before echoing.
- The Micro-Arp Start can be offset randomly!
8) Back at the RANDOMIZE: entry select MICRO ARP. This will
randomize the start position away from your Start setting of 1.
- Try Setting ECHO TIME:1:00 . This will echo on every TRAX
clock (x2 by default)
- Try changing CHOP:CURVE Setting away from zero. This curve
is very reactive with echo, depending on ECHO TIME:
- Tray changing the MIDI PAN:+0 setting left or right. This
only affects the first note as it's a MIDI CC. If other NoteFX#1's
follow then those will also pan.
There's loads to do with NoteFX, and I'll
be sure to post more soon!
|
NEW: TRAX Step Record |
A very useful feature has been added that
will, while TRAX Record is engaged, record notes to the grid as a
progression, regardless of the time they are added. Many modules that can
record inputs have this feature to add notes to a sequence, so why not the
Sequarallel?!
The only prerequisites to using the feature
are that:
a) TRAX Record is on for the TRAX you want to record to, and
b) Play is stopped. If playing then TRAX record will act as it usually
does, in real time
Play any note (or chord-notes must be within 1/4 second to be "seen" as a
chord) and this will be recorded into a step starting from the BOTTOM
setting (usually step 1). Subsequent notes played will be recorded to the
next step and so on.
All pertinent Record Settings will apply,
i.e. velocity, length, delay, kill noteFX, re-note mode, and the remote
control notes delete/stack/cycle/recall seem to operate as expected. Note
length, though, is based on the incoming clock as if TRAX was playing.
Note delay is best not used as will set the first note's delay to all that
follow, thinking that's the offset.
* Hitting Play then Stop will reset the start point of recording for the
next time.
|
MIDI Layers -
Recording and Playing |
The [LAYER n] QB is
specifically for recording in short MIDI passages and Layering them into
variable-sized loops in a "Layer Bars Step Sequencer" that can opt-in/out
certain Layers. This makes it as powerful a composition tool as any DAW
software as besides plugging in individual notes (like with the TRAX
trackers) live recording is the method most used by any musician or
composer. The difference here is the recordings are played in while other
tracks and the SOng Loops play, mostly for timing reference, but also as a
creative prompt when free-styling.
You will need a MIDI Keyboard
or Pad controller (or perhaps a running sequencer like the Beat Step Pro
muted / unmuted/muted). If you did the TRAX percussion example above, then
you can use that as a "metronome", otherwise you can clock some modular
percussion from the same clock you are using to clock the Sequarallel.
1) In the Main Screen, scroll
to the [LAYER:ADD] QB, click and select YES to add a Layer track &
QB.
2) Click on the new [LAYER 1] QB to open drop-down and scroll down
one to [L RECORD] and click to set Size of Loop in Bars.
I would suggest going with 4 bars to start. Click again to
arm the record. Record will start on the first note (or any CC/PW/AT
MIDI!)
3) If not already playing, press the "P" button to start playing. The
Yellow LEDS with indicate 1,2,3,4 along with any other sequences playing.
4) When the timing feels right, start playing but keep in mind only 4 bars
(16 beats). If you go over another Layer will be created which we'll cover
shortly.
- Now the recording should be looping. You can continue and add to
the recording at any time.
5) If you didn't like this recording, you can scroll down through the
[LAYER 1] drop-down to [KILL LAST], click, select YES and it
will be erased.
Using "Append" Feature:
Append will allow any Layer Bar Size setting to be expanded by simply
playing trough a loop point. The Looping / playing of the recording will
be cancelled to allow for continuation of recording. This is great for
no-touch building of a MIDI sequence and can be expanded to a large size
if desired.
1) In the [LAYER 1] QB drop-down, scroll to [APPEND ] and
click on it to enable. The Append symbol will turn on.
2) If not still on, turn on [L RECORD] & set to 4 bars. If not
Playing, hit the "P" button to play. (Layers can only record while Play
LED on)
3) When appropriate, play or tap in some notes to accompany the previous
recording, but keep playing past the loop point
- You should try to play a note within the down-beat of the
loop's start point. This will feel natural. The Record Size will now be 8
bars.
- Behind the [L RECORD] QB there are some record
settings. Record Until 1-shot will turn off recording after loop time has
been reached.
- For fun, try a Pitch Wheel tweak if your controller has
one. This will be recorded over the new 8 bars time as well. You can "Kill
Last" afterwards.
Layer QB FX:
Like the TRAX trackers above, The Layer QB's have some modifiers to add
some variation and control of the way all Layers in this particular QB
play.
1) Click on the [LAYER 1]
QB to open drop-down and scroll right past [L RECORD] and [LAY
SOLO], [LAY MUTE] and [APPEND ] to [LEVELS:--]
Click to set the attenuation or gain factor of Note
Velocities. This is different from TRAX as some recorded passages may need
bringing up.
2) Next is the [QUANT:OFF] QB. This will quantize all notes in the
Layers to 1/4, 1/8. 1/6 etc. Improving alignment and human playing errors.
- If free-style recording (not rhythmic) it may be better to
leave this off while recording as it can be disorienting.
3) Next is [MIRROR:0] QB. Like TRAX, this will mirror all notes in
this Layer QB / track. This can be very interesting to use AFTER
recording!
4) Any mirror can be "fixed" with the [SCALE:NO] scale quantizer.
This is great for mono-scaled passages but can be changed with PLFX (see
Play List)
5) Next in the drop-down is the [LIMIT<127] QB. Turn left to set
Highest note, or right to set the lowest note. Notes beyond limit simply
wrap an octave.
6) The final modifier is [TRANS:+0] transpose QB. This will shift all
notes in this Layer QB +/- 48 semitones.
All of these QB settings can
be modified using PLFX modifiers in the Play List, piggy-backed on any
track's blocks, or with MIDI Remote Controls. (see Play List
examples below) Also a Song Loop's Transpose & Scale can be set to apply
to TRAX and Layers, plus Layer Steps can be set up to use Song Loop FX
extensively.
BTW, Layer's and TRAX's swing is directly controlled by a Song Loop FX
Swing as all of the timings originate there.
|
MIDI Layers - Editing
a Layer Step Sequencer |
Assuming you have done the
above example, now we'll cover the "Layer Bars Step Sequencer" (for lack
of a more descriptive name!) If you haven't recorded any Layers, then you
can use Layer 1 in the demo Song Project 61. Scroll to the [SONG:00]
QB, click and change to load Song Project 61.
1) To enter the Layer
Sequencer from the Main Screen, click and hold on the [LAYER 1] QB.
This will open a Seq# selector, select Sequence # 1 and click.
2) The Grid will display the Layers you have recorded as Letters in Step
1, preceded by the total Bars in this step. If you did the Append example
it will be 8.
3) Navigate around the grid by clicking for horizontal/vertical. Scrolling
to the bottom you will find the Exit "button "
4) Move cursor to Step 2 in the bars column under [BA].
Double-click here to add a new Step and adjust to 4 bars, then click to
finish.
5) Move cursor to the right and double-click to enable letter [A].
Any other layers you recorded won't be played in this step.
6) Now move cursor left into the [#] step number column [2] and
double-click to open this Step's FX menu
- Here you can adjust the Transpose, Levels, MIDI channel and
set to Solo this step, but also set to follow present Song FX modifiers.
7) Select Use Re-Trigger and set to YES, select Use Song FX and set to
YES. Scroll down to Exit.
Start Playing the Layers if
not already playing, and observe the way it moves from one step to the
next. For the next part, leave Playing and repeat steps (6) and (7) for
the first Step in the sequence. This way we'll be able to hear the Song FX
on the playing Layers.
Exit The Layer Sequencer by
scrolling down to EXIT, the again in the Sequence Selector, EXIT to Main
Screen.
|
Song Loop FX (no
Song) - Editing SongFX and FX Sub-Sequencer |
The primary purpose of the
[:SONG FX:] QB is to modify recorded Song Loops using one of 17 FX
bundles. Each Block in the Play List Song Loops track can use a different
FX bundle so just one single Loop can be changed in many ways to sound
very different with each loop. Song Loops work even with an "empty" Song,
where there has been no recording. This offers an amazingly coherent way
of noodling a composition into something great!
For this example, we are going
to use a Song FX bundle to alter a Layer(s) created in the previous
examples. If you are using the demo song project #61, this will require
that you isolate a Song Block in the Play List and arm it to play alone.
Go down the page to "Play List" (pink) to find out how to do that,
then return here ;)
Hit "P" button to Play for this example
1) In the Main Screen, scroll
to the [:SONG FX:] QB and click to enter the drop-down.
2) Scroll down through Solo & Mute (they are for actual recorded Song
Loops) to [SWING:+0]. Try adjusting this to change your Layers (and
TRAX if exists)
3) Next is [SCALE:NO]. In order to apply Scaling, you must click
and Hold then set the "Apply Scale To: Both" parameter.
- This will send scale setting to Layers and TRAX. Hold to
exit this menu back to [SCALE:NO] and change it to hear the
difference
4) This is a good time to set Transpose too: scroll back up to [:SONG
FX:] then press & Hold to enter the Song Loop Setup.
- Scroll and set to "Trans:Apply To: Both" and then adjust
the FX Transpose to hear the changes. Scroll down to Exit back to
drop-down.
5) Next in the drop-down is the [LIMIT<127] QB. Turn left to set
Highest note, or right to set the lowest note. This is the same as in
Layer / TRAX QB's.
6) Skip the [QUANT:OFF] QB as this only pertains to a recorded
Song, (see below) to click on [LENGTH:--].
- Adjusting the length will attenuate all note lengths
(including Layer notes if opted in to use Song FX) by a percentage from
99% to 1%.
7) Next in the drop-down is the [LEVELS:--] QB. Like Layers this can be
set to attenuate or increase overall velocities. Applies to Layers if
opted in.
8) Skip past [FX-SEQ:1] and [FX-MOV+0] as they will be
covered afterwards, to [MIRROR:0] which will mirror all notes above
and below your setting.
- In Song Loops and Layers if opted in to use Song FX a
mirror happens before a Scale quantization, so may resemble an inversion.
Transpose is last.
The Song FX Sub-Sequencer:
This Sub-Sequencer can be used, via masking steps, to change the way the
modifiers act and enable or disable some. This sub sequencer can be from
3-16 steps, and has it's own step divider (up to 1/32nd's) so can add a
lot of variety to running Song Loop or Layer Sequences. Each Song FX
bundle has 4 sub-sequencers.
1) Press and Hold on
[FX-SEQ:1] or [FX-MOV+0] to enter the Song FX Sub-Sequencer.
2) First, scroll down to the bottom and back up to see the steps of the
sequencer. Change the FX SEQ:SIZE to 12 and the STEP:TIME to 1/16.
- If you want, you can change the pattern of un-masked steps
(highlighted steps) by scrolling to, and clicking them to toggle on/off.
3) Scroll back up to turn on Re-Trigger. If any note is on at sub-seq step
time, it will be re-triggered by an un-masked step.
4) Turn on +1 Octave to give existing note some sparkle.
5) Velocity Lower's value will be subtracted from notes that play when
sub-seq step is masked, so un-masked notes will sound louder.
6) Kill Mirror will bypass Mirror Setting on an un-masked step
7) Note Length can be longer (up to 150%) or shorter on an un-masked step.
This will affect note re-triggering making them more or less dense.
8) Lastly, Note Limit setting will be imposed on an un-masked step.
Hold on any setting (except a
toggle step) to exit back to [FX-SEQ:1] QB in Song Fx
drop-down.
Adjusting [FX-MOV+0] will set the sub-sequencer's offset in MIDI
ticks. This can affect the way notes align with masking, but most
noticeably will change the re-triggering of notes as they occur with sub-seq
timing.
|
Song Loop - Recording
a Song for Looping |
Recording a Song ideally
should always be done using another sequencer or a DAW software like
Cubase, FL Studio etc... This enables you to use the power and graphical
interface of a computer to create a piece for looping. Inserting the Note
121 at desired Loop points can ease the post-editing of loops in
Sequarallel but it's not absolutely required. There can be up to 16
additional markers (the song start is the first) placed in your MIDI
sequence.
The Sequarallel will record
everything via MIDI, and can use the MIDI clock (so must be on at source)
along with Play and Stop messages to simplify the process. Recording a
song can also be via modular clock if one wants to record a sequence via
CV inputs, but the stop must be manual by pressing the "S" button.
For this example we'll use the DAW + MIDI clock.
* Downloading and Playing MIDI from a Windows MIDI player will not send a
MIDI Clock so must be a proper music software like Reaper, Ableton etc.
1) Load up or write a few
loops in your favorite DAW software, inserting a Note 121 (C#10) in each
bar (measure) that the loop starts with.
2) If your software is capable, insert a MIDI stop at the end (i.e. FL
Studio insert Marker/pause at start of a dummy pattern which is end of
Song)
3) When patched in and ready, press both the "P" and "S" buttons together
to arm. (this is easy with one finger as they are close together)
4) Hit Play on you DAW transport and let record until end. The BPM doesn't
matter, so if you're impatient crank it up to 500 to record quickly!
5) Plug in a modular Clock to Play the recording and test Loops, and hit
"P" button.
Creating Loops:
If your source didn't include Note 121's to make loop markers, you can
easily chop up the recording with the Loop editor.
1) Hit the "P" Button to start playing your Song.
1) In Main Screen, Scroll up to [LOOP:OFF] QB and press and hold to
open the loop setup under it.
2) In the LOOP SETUP menu, scroll down to "LOOP:2 ADD:" and click to
create a new loop. By default Loop 1 will be 4 bars.
3) Click on the new Loop:2 to set it's start bar #. This will in turn
change the size of Loop 1. Notice the Loop auditioning now?
4) Once the Loop sounds right, click to exit and repeat from step (2) with
the next Loop.
Loops can also be inserted
with "INSERT MARKERS" or removed with "DELETE MARKERS" will
insert a marker by splitting the selected Loop in half, or joining
selected Loop to the previous effectively deleting it.
|
Song FX for Transpose and Scaling of Randomly Generated Notes |
Randomly generated notes recorded into
Layers, or TRAX (experimental for V.1.7), can be brought into a beautiful
melody using Song Loop/Song FX Transpose and Scale quantization along with
Layer quantization setting or TRAX's natural quantization from being a
step sequencer. This offers an interesting addition to composed sequences
already in place, or just as a startup sequence to build upon. Here is an
example on the procedure:
1) In [MIDI PUSH] Set up CC5 and CC6 input
function to MIDI NOTES and set your MIDI Channel(s).
*No gate input will be required for this as updates are
regulated by the clock input. (Gate input can be added to CKo jack.)
2) Add a Layer QB and in it's drop-down hold on [RECORD] to enter record
menu
3) Set REC UNTIL: to 1-SHOT so it only records one layer
4) Exit and set Layer Record for how many every bars, I recommend 4 bars
for this example
5) Patch in a random CV generator (could even be audio) into CC5 and
perhaps a complex LFO signal into CC6.
Random Notes will begin playing.
6) Hit Play button to start recording.
7) After the 4 bars is in, unplug CC5 & CC6 to hear the recorded Layer
Fixing up the Layer Loop:
1) Go into the Layer QB and set Quantize to 1/8
2) If notes are too low or high, set the [LIMIT>nn] to compensate, or use
[MIRROR:nn]
3) Go up to the [:SONG FX:] QB and hold on it to enter SongFX settings.
4) Set TRANS: APPLY TO BOTH, but leave TRANSPOSE:0 for now
5) Exit to SongFX drop-down and scroll to the [SCALE:xxx] QB and open the
settings
6) Set APPLY SCALE TO BOTH.
At this point you could exit to use a
standard scale like Maj/Min/Maj7/Min7 or just create one right here. If
you do, move Scale Edit away and back to apply scaling to both
(Layers in this case) after which any edit will change immediately. This
is because usually that information updates on entry into the SongLoop
this FX is attached to, but the default size is 96 bars!
Hit play if not already playing. Now those random notes recorded resemble
something musical!
To continue from here you could:
-Create more scales to select from
-Transpose this (in the Settings menu we were in under [:SONG FX:]
settings
-Make some Song Loops (under the [LOOP:OFF] QB, edit in the Play List, and
add some other scales and transpositions
-Apply more SongFX to this Layer.
...We'll do the latter...
1) Exit SongFX QB and hold on [LAYER 1]
then Sequence 1 to access the Layer bar step sequencer
2) Make sure cursor is moving horizontal and move fully left and
double-click to enter Step Settings.
3) Set USE RE-TRIGGER and USE SONGFX to YES. Exit back to main screen and
re-enter [:SONG FX:]
4) Song FX Settings beyond transpose and scale will now apply, but go to
[FX SEQ:1] and hold to enter
5) Try turning on Re-triggering then go down and choose a higher
sub-sequencer rate (1/16) and change pattern
Experiment with each element here and
notice how different the string of notes sounds now! Hints:
Adjusting NOTE LENGTH will decrease or increase the density of
re-triggers. Setting Velocity lower will add a cadence. +1 Octave will add
a sparkle. Note Limit can be used with the Note limit in SongFX drop-down
turned up. FX-MOV:+n in drop-down will shift the re-triggering. Mirror
will invert the notes but they get quantized by Scale so not a huge
change. Swing works with all sequencers but can be interesting and fun if
used with [FX-MOV:+n] and [LENGTH]
Additionally, patching back into CC5 & CC6
jacks can follow this scaling/transpose by turning on SONG FX: TRANSPOSE
CV IN & SCALE CV IN in [MIDI PUSH]!
|
Song FX Scales / Transpose applied to Live MIDI Keyboard input |
Under the [TRANSPOSE+00] QB
There are a pair of settings that enable the ability to Transpose & Scale
MIDI notes as they are received live.
These Settings in the list under SONGFX: are TRANSP MIDI IN:YES and SCALE
MIDI IN:YES. As you may have already guessed, the present or armed
SongFX#'s Transpose and scale will apply. By default, one can set SongFX#1
with the desired Scale & Transpose and all of the notes coming in will be
quantized to the scale then offset by the transpose.
The nifty thing is if there is
a Song playing, numerous SongFX#'s can be set to change scales with the
key or chord progression so no matter what notes you play in, they will
always align to the Song, whether it be a recorded set of layers, or
TRAX, or just a modified Song Loop using the different FX. Once stopped,
the SongFX always returns to the originally armed Play List block, and
it's SongFX.
Single Notes could be used as transpose outputs (prob. from TRAX) at
1V/Octave to shift numerous modular sequences via CV adders, Sequencer
offset input, or what-have-you. As SongFX Transpose can be assigned to
TRAX (or Layers) then the single note(s) will shift the voltage
accordingly.
To top that, a single SongFX#'s Transpose and Scales can be remote
controlled via more notes, CC, or even CV input, so there's a lot that can
be done in the way of an "assistant" to lighten the load on the performer.
|
The Play List |
The Play List arranger is
where you can place all these Sequences and elements to turn it all into a
composition or groups of loops etc. It is divided into 10 tracks, 1 for
Song Loops, 4 for Layer Step Sequences, 5 for TRAX Trackers, and 1 for
Automations. With parameter modifiers like PLFX (Play List Effects), Song
FX, Conditional Blocks, Block Transpose and even Automations (if on the Remote control
channel) the tracks can be very interactive.
This example will cover the
basics of the Play List, and the next will cover the finer points
mentioned above.
1) In the Main Screen, scroll to [PLAY LIST] QB and click it to
enter the Play List grid. (no need to hold)
2) Navigate with the encoder. Click to change from horizontal to vertical
movement (like in TRAX tracker).
3) Scroll to Step 2 under the SO track (this is song track). Double
click on this cell to open pop-up window.
4) In the pop-up window you will see [+ADD NEW+]. Click this to add
a Song Block. You will be returned to the cell.
5) Scroll to select which Song Loop (there may be more than "01" if you
recorded a Song in and made some Loops) Click when done.
- If we want to remove this Block, then double-click it and
select [REMOVE] or [DELETE]. Remove will shift blocks below
it up one, while delete just blanks the cell.
6) Now we may want to Arm this block to play next, so double-click it
again but this time select [:: ARM ::] and the Block will have
flashing brackets to show armed to play.
- If you scroll to the extreme left of the grid and
double-click to arm, all Blocks in that row will arm
- If you scroll to the extreme left and select a row with no
Blocks, then will arm all blocks below the row (or back at the top if none
below)
Add some TRAX Blocks:
In the Play List, blocks that or connected will play one after another,
then if there are no more connected will Loop back to the top. This can be
demonstrated by inserting some empty TRAX blocks. Even if empty, TRAX
tracker sequences will still step and exit.
1) In the Play List grid, scroll over to T1 at Step 2 and double-click to
open pop-up window.
2) Select [+ADD NEW+] and click. This will place the Block on the
grid with a mini-TRAX Editor window, but expects you to scroll to select a
letter or import. Don't scroll, just click again to finish.
3) Now we will duplicate this Block [A] several times using the
[COPY] function.
- Double-click on the Block and scroll down to [COPY] and
click.
- Double-click on the block to execute the copy.
- Scroll down one cell and double-click it. Select [PASTE]
function.
- Back in grid scroll down a few cells for the Paste.
Double-click to execute the Paste of several TRAX blocks.
4) Go to the top TRAX [A] Block and double-click to arm with [::
ARM ::] at the top of the pop-up.
5) Now hit the "P" button to start Play. Note how the brackets indicate
which Block is being played.
Change a TRAX Block:
1) Double-click on one of the newly added TRAX [A] Blocks and
Select [+ADD NEW+] and click to return to grid.
2) Scroll up one to turn the Block into a [B]. Notice the
empty mini-TRAX-Editor window say "ADD". click to finish
Import a TRAX Block:
1) Double-click on one of the [A] Blocks and select [+ADD NEW+].
Click to return to grid.
2) Scroll up until you can see the mini-window fill with notes.
- This will import a TRAX sequence from this or another Song
Project
- Note the Song # and TRAX # / Letter indicated across the
top of screen.
If Playing, this sequence will audition once the brackets stop flashing.
This can be destructive to the MIDI though as some TRAX Note FX may have a
PC (Instrument change) and other CC's
Other blocks can be added the same way, i.e. Layers and Automation.
Edit a Block from Play List
Grid:
All Blocks can jump to an Edit by using the [--EDIT-->] QB in the
pop-up. If you select Edit from the Song track, you will be taken to the
[:SONGFX:] QB like in the Main Screen. If you select Edit from a Layer
track, i.e. [L1], then you will be taken to the Layer Step
Sequencer # that Block represents. Similarly, if you select Edit from a
TRAX track i.e. [T1], the you will be taken directly to the TRAX
Editor for that Letter. Finally if you select Edit from the Automation
track, [AU], this will open the Automation Selector for that
particular Block.
1) Scroll to the Block you wish to Edit and double-click to open pop-up
window.
2) Scroll to the [--EDIT-->] QB and click it. You will be taken to
the proper area for that track.
3) Once finished, exiting will return you to the Play List at that
particular Block.
Conditional Blocks:
Conditional Blocks can be seen as Fills, Jump-To's, delays, one condition
jumps, two condition jumps, or just a stop. This special block is inserted
much the way any Block is Added. The conditional Block has an icon that
resemble road bumps, which seems to fit the description of what it does.
1) Select a cell, preferably at the end of the series of TRAX blocks
created above, and double-click to bring up pop-up window
2) Scroll to [+ADD COND] and click. This will open the Conditional menu.
The first entry selects Condition #. Leave this at 1.
3) Select HOLD BARS: and set to 8. This will hold progression for 8 bars
unless HOLD UNTIL is set with something.
Optionally, select HOLD UNTIL: and set to CC5 INPUT. This will change HOLD
BARS to CN (continuous) but can be changed back to 8 bars. Exit the
conditional menu and wait until brackets reach the conditional block. Now
provide a pulse to CC5 input (is an input by default) and the progression
will continue to the next Block. (at the top of this group if was at the
bottom)
This could also have been set to JUMP TO another group, which would only
happen if the HOLD UNTIL setting was satisfied. You can now see how useful
Conditionals are.
Block Transpose
A nice and quick little feature is Block Transpose. Each block is set at
"12" which is no transpose. Double-click a block and scroll to [TRANSPOSE]
in the pop-up. Transpose can be adjusted by scrolling down towards 0 or up
towards 24. This has been done in a way that 3 semitones up could be 15 or
3 if an octave lower, rather than 3 or -9 which is harder to do if you're
not accustomed to it. This can be done while a block is playing so offers
performance capabilities.
PLFX (Play List FX bundles)
Double-clicking a bock and selecting [::PLFX::] in the pop-up opens a list
to apply up to 4 modifiers to set a specific value(s) to any parameter(s)
in the Song Project. Each track has 7 of these bundles of 4. Just select a
PLFX#, say 1 to start, then click on 1-4 and you'll be taken to the main
screen to find a parameter you want to modify. It can be pretty much
anything. Highlight the parameter and press the "S" button (the "S" LED
will be flashing as a reminder) to save. You will be then returned to the
PLFX list.
Keep in mind though that any value that is changed, should be put back or
it is redundant right? What I like to do is set the original value first,
on a track / block that is armed to play first, then do the mod on the
next block that will play. This way, once stopped and started again, the
parameter will start at it's original value.
One fun thing to do is arm different blocks on another track to play when
this block is entered. ( after exit to Main Screen, go back into Play List
and double-click a block and scroll up to [::ARM::] then save with the "S"
button ) This can be especially cool if that block also has a PLFX to
control something else getting armed as well.
PLFX Tune Transitions
An interesting method to change a melody (or chords) in a TRAX Sequence is
to use PLFX assigned to modify a TRAX NoteFX Micro-Arp start. The way to
do this is:
1) Create a TRAX sequence and assign some of it's notes to NoteFX#1
2) In NoteFX#1, while playing the TRAX Sequence, turn on Echo (set to 1)
but with no Feed, then start editing steps of the Micro Arp (step 2 & 3
say)
3) Go into the Play List and make a few blocks for the TRAX to assign
PLFX's to
4) Double-click on one and select PLFX, and click on 1 to go back to main
screen and assign something for it to do.
5) Go back into TRAX / NoteFX#1 and select Micro Arp (first parameter)
then press the "S" button to return to the PLFX editor / exit
6) Repeat this on other TRAX Blocks.
Now when each block is entered in the Play List, notes with that NoteFX#1
assigned will use the Micro-Arp's Start tranpose value, changing melody /
chords with a PLFX. Keep in mind, one TRAX, or even Song/Layer blocks,
could change the micro-arp in the same way. If there were 2 or more NoteFX
assigned to other notes, the whole thing could change quite a bit, but
notes could be transposed to logical values, right?
|
CV
Inputs --> MIDI |
There can be up to 3 CV inputs
(CC5, CC6, CLKout jacks) enabled on the panel. These inputs can be used to
send MIDI Pitch Bend, CC's, Channel After-touch, or even MIDI Notes. In
addition to the MIDI functions, the CV input can be set up to control
virtually any internal parameter of the Sequarallel, but that will be
covered in the following method.
Example: Set CC5 to send MIDI
CC#7 on Channel 1
1) To set CC5 jack as an input, hold on the [MIDI PUSH] QB and click on
CC5 DIRECTION: near the top of the menu and set to INPUT.
2) To select where the CV input will go, click on CC5 FUNC:CC# --- . If
not on "CC#---" scroll down as it's the first option. Click and scroll to
CC#007. This is MIDI Channel Level.
3) The entry below this is to select a MIDI channel. Set to Channel 1.
4) Patch an LFO or other changing CV source to CC5 jack. If you have a
MIDI keyboard try playing some notes in on channel 1. If not, make a
simple sequence in TRAX and play it.
- You will hear the volume going up and down. Unplugging from CC5
will mute the sound, so exit back to the main screen and click on [MIDI
PUSH] to reset it to default level (100)
Example: Set CC6 to send Pitch
Bend on Channel 1
1) Go back into MIDI PUSH menu and select CC6 DIRECTION: and set to INPUT.
2) To select where the CV input will go, click on CC5 FUNC:CC# --- .
Scroll one up and you will see PITCHBEND. Verify Channel 1.
3) Patch the same CV source as before, but Pitch Bend will be best
demonstrated with an LFO as most can go to the negative side.
4) Play your MIDI in on channel 1 and you will hear the pitch moving
around with your LFO.
Your GM Synth may be able to go beyond 2 semitones pitch bending.
Try scrolling down to PITCHBEND RANGE:2 and change it to 12. You must exit
and hit [MIDI PUSH].
Example: Set CLKout to send
After-touch
1) Go back into MIDI PUSH menu and select CKO DIRECTION: and set to INPUT.
AUTO can be used if not using a MIDI clock or BPM self-clocking.
2) Click on and set to show CKO FUNC:AFTER-T. Make sure the channel is set
to 1.
Your Synth may not support After-Touch, (usually there's settings
for it) but you can give it a try with your LFO to the CLKout jack.
Example: Play MIDI notes with
Gate and CV
1) Scroll back to the top to CC5 FUNC: and set to MIDI GATE. You will need
to patch a trigger / Gate into CC5 for this example, but you won't hear
anything yet!
2) Scroll down to CC6 FUNC: and set to MIDI NOTE. Now you will hear a
single low note playing loudly. Too loud?
3) Scroll down to CKO FUNC: and set to MIDI VEL. This lets you control the
velocity with a CV. This could also be another MIDI NOTE, if loud is OK!
Patch an LFO of CV sequencer to CC6 to hear random notes. This can be
fixed with SongFX Scale & Transpose, see below!
Example: Play up to 3 MIDI
Notes at once, a CV chord!
1) Scroll back to the top to CC5 FUNC: and set to MIDI NOTE
2) Scroll down to CKO FUNC: and set to MIDI NOTE
The preference here is to patch in 3 sequenced CV's or
perhaps LFO's around 1-2Hz. The idea is that the CV must "move" .02
volts by 1mS for a note to play.
This means that a slow LFO won't trigger any notes. If there is
slew (ramping) on the CV source, then incorrect notes will play.
The present clock will set the note lengths, so they fit into a
clock period, or the change will play a new note if sooner.
Example: Quantizing CV Notes
with SongFX
1) Assuming you have done one of the previous examples, in [MIDI PUSH]
scroll down to below :SONG FX:
2) Turn on TRANSPOSE CV IN and SCALE CV IN: these will enable SongFX scale
& transpose (and master transpose) to sort CV Notes.
3) Now exit [MIDI PUSH] and scroll up to [:SONG FX:] . Click to enter it's
drop-down QB's
4) Scroll to [SCALE:NO] and select a scale to use. If you want a custom
scale, hold on the scale QB and toggle notes. On exit, select USER:1 (or
whichever you adjusted)
5) Scroll back up to [:SONGFX:] and hold to get into the main Song Loop
settings. Here you can adjust TRANSPOSE for this SongFX
You will have noticed the random notes are following the Scale &
Transpose. Try changing the master [TRANS:+0]. If you have a clock it will
update at clock beat 1.
The whole idea of this is that
you can use Song Loop's Song FX to switch Scale & Transpose with each loop
that plays in the Play List, even if dummy loops. There are many other
ways to control these two if you don't want to use changing song loops, or
even hit the play button. Remote MIDI can be assigned to control those two
parameters, or if playing, a PLFX attached to any block in the Play List,
or even a recorded automation. If you only need two notes, a CV can
control 1 parameter, if you only need one note, then the other two can
control both the scale and transpose. This is covered in the next section!
|
CV Inputs --> Parameters |
Note: this example assumes you
have done the previous examples, so will continue from those...more or
less.
CV inputs can control
virtually any parameter in the Sequarallel. This is done through the same
routines as is used for MIDI Remote control, but as the source is known
(CC5, CC6, and CLKout) it's easy to set up. In this example, we'll first
use a CV to control the master transpose.
Example: Transposing CV Notes
with another CV.
1) Go back into MIDI PUSH menu and select CKO FUNC: and scroll up to
LEARN. When you click the line below it will be CKO then empty (if not set
before)
2) Scroll down 1 to the CKO blank line and click. You will be taken
back to the main screen where you can find a parameter to CV control.
3) Scroll up to master [TRANS:+0] and select it. You may have noticed the
"S" button's LED flashing. This is to signal to press to save this
parameter.
4) Press "S" button to save. You will be returned to the [MIDI PUSH] menu
and the empty space will now show "CKO MASTER TRANSPOSE"
5) Patch a CV, perhaps something slowly changing, into the CLKout jack and
your sequence will be transposed!
At this time, a clock is
required for the transpose to change and it will change only on the clock.
This may change by release time. As the default range for transpose is +/-
48 notes there will be a great variation. This can be narrowed under the
[TRANS:+0] QB, RANGE:+nn setting. Transpose is 1V/Oct and requires a
negative voltage to transpose downward.
|
Recording CV Notes & CV-->CC/PW/AT to Layers |
As per the above example CV input-->MIDI
Notes, this can also be recorded into a Layer QB!
CV Notes playing can be recorded by arming the Layer to record then
starting Play or, if playing, just arm (set bars then records on first
input) and away it goes. Once recording is stopped, hopefully before it
loops (see below) the Notes or CC will continue. There are a couple of
things to pre for this:
1) In settings, make sure CV IN>MERGE INPUT
is set.
2) In MIDI PUSH set your CV jack (CC5, CC6, or CKo) to input and the NOTE
function or CC# you want it to convert to
3) In Layer [RECORD] menu, set REC UNTIL: to 1-SHOT. This way it won't
record another loop which you'll have to remove with KILL LAST
Audition the way the CV is
playing/modifying then when ready hit Layer record.
Any time the Layer Sequencer is stepping into in the Play List your
recorded CV "automations" or notes will play. As part of a sequence this
can be a pretty cool way to do automation, and because a Layer QB has up
to 8 recordings, could be quite a lot of modifications!
If you wish, you can record up to 3 CV modifiers at the same time, along
with any MIDI that's coming in from say a keyboard etc, so the recording
will play the way it was recorded.
|
LFO-->CV INPUTS-->MIDI NOTES |
Using an LFO as the source to make MIDI
notes with CC5, CC6, or CKo jacks alone can yield some interesting
results, whether used with SongFX Scale or not.
Using the 4th example in "CV
Inputs --> MIDI" above, the re-sample time, thus note lengths, are
defined by the incoming clock. If the clock / LFO rate is offset in a way
that the notes re-trigger at different phases of the LFO waveform, a
pretty intelligent melody can emerge. If trapped within the scaling
confines of a SongFX Scale setting (i.e. in MIDI PUSH turn on SONG FX
SCALE under CC5/C6/CKo settings) then it can become melodic with whatever
else the Song FX scales have control of while playing.
The LFO-->CVin-->Notes method can be done
while not playing, just as long as there is a clock to define the lengths
of the notes, which is approximately 1/3 of a clock before it is ready for
another. Don't expect it to align to the clock though! If the change of
the LFO is not enough then it will be delayed etc.
|
ENVELOPES-->CV INPUTS |
Using an internal Envelope to control stuff
within the Sequarallel like remotes, MIDI notes, or sending a pitch bend
into the mix, is always an interesting affair! Because envelopes can be
made to be in or out of sync, plus can be reset by CV Mode Notes,
triggered by input or events, and can be any shape (ADSR, Recorded CV,
Parametric) there is a lot of complexity to what can be achieved. In
addition, looping Envelope output(s) back into CV input(s) allows a
modifier to be inserted between, or mixing of two envelopes etc.
A good example of generating notes from an
envelope is to set, say, jack CC5 to input / MIDI Note (without any gate
so self triggers) then patch top the envelope output and have the envelope
set to Free-Running. This will generate a succession of notes at a rate
that depends on the ENV SIZE setting, and can be re-triggered with a note
in CV Mode if alignment is desired from time to time. The envelope
waveform of course affects all of the above! i.e. slight changes to a
parametric envelope will change a progression of notes drastically.
Best to have PUSH'es CV input Scaling on ;)
|